If we feel like it, we can also race our car on the track. We also increase the skills of our mechanic. As the game progresses, our workshop gradually expands - we gain access to new capabilities and tools that make subsequent repairs easier (or make them possible at all). We can also sell repaired cars at auctions, thus gaining money for development. If we do well, we gain reputation, thanks to which we attract more customers and orders. This means we have to check and replace various, faithfully reproduced parts - we work gradually, taking apart subsequent elements of the vehicle and trying to identify the problem. The basic assumptions governing the gameplay are the same as in previous parts - we play the role of a mechanic and our task is to repair broken cars (in the game you can find over 70 different machines).
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